Mischievous Animated Puppy Gesture Sequence
A highly detailed animation prompt for a 3D puppy, featuring a specific sequence of micro-expressions and a finger-gesture transition from a middle finger to a thumbs-up.
This is a Seedance 2.0 prompt case for Portrait & Character. Use the copy-ready prompt below to generate similar visuals, and review Awesome Seedance 2.0 Video Prompts attribution plus commercial-use rights before reuse.
Prompt
Copy-ready prompt
The subject is a red fluffy puppy in a Q-version 3D animation style, cute but with a slightly wicked and mischievous expression. The puppy stands slightly below the center, body turned about 30 degrees to the camera, head slightly lowered, big soulful eyes, soft and delicate fur with a realistic fluffy texture. Background is a soft warm-toned blurred indoor environment, shallow depth of field, cinematic soft light, clean frame, no text, watermarks, extra characters, or extra objects. Follow this timeline strictly: 0.0s-1.0s: Puppy stands quietly, body slightly sideways, head down, eyes slowly rising from below to create a 'preparing for mischief' atmosphere. 1.0s-1.8s: First side-glance at the camera. Eyes glance first, head turns slightly, no big shaking, look is provocative and playful. 1.8s-2.4s: Briefly retracts gaze, looking aside or down, maintaining restraint before a smirk. 2.4s-3.2s: Second side-glance at the camera, stronger mischievous feel. 3.2s-4.2s: Slowly extends right hand from the front toward the camera, natural and weighted movement. 4.2s-5.1s: Hand continues forward, palm rising, forming the first half of a middle-finger gesture: other fingers bending, middle finger starting to go up but only halfway. 5.1s-6.0s: Gesture shifts mid-way: middle finger retracts, thumb slowly rises into a clear thumbs-up gesture. Transition must be smooth and visible. 6.0s-7.0s: Maintains thumbs-up, mouth slowly curls into a mischievous smile, eyes still glancing at camera with a proud/teasing look. Camera: 9:16 vertical, slight cinematic push-in, subject centered, hand stays in frame, fluid animation.
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